Vulkain

Where legends are forged

Everything indie developers need to distribute, launch, and sell — starting with free Steam key management. No spreadsheets, no opaque fees, no sales call.

The problem

Indie developers are commercially underserved

Steam is the default for distribution — and with it a 30% cut, no direct relationship with players, and almost no commercial tools beyond a basic sales dashboard.

Outside Steam, the options are worse: enterprise checkout platforms dressed up for indies, with sales calls, merchant-account logic, and opaque pricing. Nobody has built the Stripe equivalent for game commerce.

Meanwhile keys live in spreadsheets, pre-launch audiences sit across five disconnected tools, and nobody can see where revenue actually comes from.

The approach

Enter with the spreadsheet killer. Grow into commerce.

Vulkain starts as free key management — the thing every Steam developer needs and nobody does well — then expands into a full commerce platform as the game grows.

Built the way Stripe built payments: developer-first, API-native, transparent pricing, and simple enough to ship in under an hour. By games, for gamers.

Phase 1 — free

Steam key management that replaces the spreadsheet

Upload a pool, share key links, watch every claim, and pause a link when something looks wrong — without emailing keys one by one.

  • Bulk upload

    Paste or drop Steamworks CSV. Duplicate detection in-file and against your pool.

  • Key links

    Personal and shared key links, with a claim limit, a window, a password, and a bound email.

  • Claim log

    See who claimed what, when. Pause or revoke a link without losing history.

Where we're going

From keys to the commerce stack

  1. 02

    Direct store

    A brandable D2C storefront in under an hour. Open banking by default, cards as fallback. VAT handled. Steam key delivery on purchase — 5% flat, no sales call.

  2. 03

    Distribution & audience

    Campaign tools and creator referral links with commissions on every sale — plus embeddable widgets for your own surfaces.

  3. 04

    Analytics & intelligence

    Revenue, cohorts, channel attribution, and launch readiness — know the business as well as you know the game.

  4. 05

    Embedded payments SDK

    Unity, Unreal, and Godot for in-game purchases. Sell in the moment of desire, with webhooks as first-class events.

Why now

The rails finally match the moment

Open banking is mature enough for real consumer commerce. Studios of every size are building direct player relationships under platform fee pressure. And more indie games ship every year — with almost no tools built for how they actually sell.

Kill the spreadsheet today

Free Steam key management for your studio. Commerce comes next — when you're ready.

Start free